
We also already have some players using a makeshift type of loot filter via using -direct -txt and modifying extracted files to alter drop colors and removing names of common items so their text boxes are empty and don’t take up as much room on the screen. If your sound is off or you can’t hear, you are already at a massive disadvantage in D2 because it was made at a time when basic accessibility wasn’t much of a concern in development. Notifications are a basic accessibility issue. The comments opposing loot filters or even better notifications out of some questionable version of “fairness” don’t make a great deal of sense. Their stash system/UI is also a great example of how D2R could offer us a lot more stash space. Much easier to make your own filters than PoE without having to use any third party tools or sites while still offering the ability to make more complex filters and import/export. Last Epoch’s loot filter system is a perfect example of a simple and easy to use/learn in-game loot filter system. Lack of configuration can be a death knell for features that are intended to be QoL or enhancements.

The transparent nameplates and tiny text made the superior loot filter unusable for me due to my eyesight. They have to manually edit the filters by hand and reinstall them.

Unfortunately I can’t use those filters even though they’re superior because the user cannot configure those filters from within the game. One more thing on the configurable loot filter: PoE uses Neversink’s filters built in.
#POE LOOT FILTER MOD#
The main point with requests like this for the loot filter is everyone has access to it, not just those that download a third party mod in order to do have one. Players that exploit are going to exploint regardless. The reality is the days of “someone might do something bad” is no longer a good argument when it comes to accessibility and QoL. There was a thread not too long ago about how a blind player is able to play D2R, and those exact types of notifications would assist them greatly. I doubt that’d ever get put in except for accessibility reasons. I was thinking of notifications such as light spires, map icons or “SoJ Dropped SouthEast”. Being able to configure the game for better accessibility and readability is hardly something to say no to.

I’ve done a ton of Lower Kurast runs for super chests and consistently have to suck up all the potions, use them, and suck up more (and use them too!) just to see names when all I’m after are runes and specific items like Amazon bows.Īs for drop notifictaions, having specific sounds is an accessibility feature that may well end up being added in. Also, the engine has a hard limit on how many items can even show. Having to move right (and not always being able to depending on location and/or terrain) just to see more of the names on the screen is impractical. Having a way to customize how and what loot is shown is a staple in games like this now. And as much as you might not like to hear this, having that much on the screen is actually detrimental to people with visual impairments.

But as far as user configurable and specific item filtering, no.Īny particular reason why you’re against a user configurable loot filter? Players look for bases quite often or do things like gem farming.
